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Old Oct 25, 2009, 04:29 AM // 04:29   #1
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Default New Maps for Sealed Deck

So I know pretty much everyone wants new maps for the Codex Arenas, because, let's face it, playing on TA/RA maps over and over is a little annoying. What I was wondering was if people would prefer more of the annihilation maps that is all 4v4 has, or if they'd prefer Anet to put some objective maps into the rotation?
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Old Oct 25, 2009, 04:45 AM // 04:45   #2
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My vote goes to annihilation. Capping points is boring. More strategic depth, sure, but... boring.
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Old Oct 25, 2009, 05:18 AM // 05:18   #3
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With the current rules you can take a decent resto rit roll and stick it on 4 different primaries, this would be terrible for cap points. Costume Brawl works (and HB didn't) because the defensive options are so limited (even moreso this year)

For ATs with a strict no-duplicating-skills rule, this could work. Grab-n-go win farming should remain annhilation though.
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Old Oct 25, 2009, 06:40 AM // 06:40   #4
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They should just add the HB maps and see how it works out tbh.
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Old Oct 25, 2009, 06:54 AM // 06:54   #5
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Quote:
Originally Posted by IMMORTAlMITCH View Post
They should just add the HB maps and see how it works out tbh.
They did that a year or two ago and people didn't get it and complained until they were removed. It was mainly the RA folk that didn't get it. I quite enjoyed the HB maps in the rotation, and I think an organized team can do well on them. Better than wasting the maps. People seem to prefer "death match" style maps in PvP, but I think that capping is something that most people can handle.

Kill count gets a few flames in chat.
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Old Oct 25, 2009, 10:10 AM // 10:10   #6
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I'd love to see more than just annihilation. Mitch' idea seems fine.
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Old Oct 25, 2009, 10:29 AM // 10:29   #7
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Add the HB maps, but make the shrines only give bonuses. No moral. After that rules are just like the Crag.
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Old Oct 25, 2009, 11:08 AM // 11:08   #8
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Originally Posted by erk View Post
They did that a year or two ago and people didn't get it and complained until they were removed.
Complaining was about the length of the matches, when you end up with 3 wa/mo who don't understand capping and refuse to resign.
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Old Oct 25, 2009, 12:08 PM // 12:08   #9
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Was that before or after they added a time limit? I can't remember.

Anyway I really enjoyed HB maps into the TA map pool, it felt very refreshing and was cool to play, I never really understood what people who cared more about fun than about glad points could have against it.
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Old Oct 25, 2009, 12:09 PM // 12:09   #10
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Originally Posted by Master Ketsu View Post
Add the HB maps, but make the shrines only give bonuses. No moral.
Then you can expect people to camp their base for ten minutes against teams which they know they can't beat. Sealed deck solves a number of problems on the maps (initially the idea was to implement it for HB as well after all), but not all of them.
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Old Oct 25, 2009, 12:54 PM // 12:54   #11
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How about maps similar to CB? Where there's no bonus for the base spawn, and it's essentially annihilation with maps that give bonuses?

The other idea was stuff like relic run, just to give it a little bit more of a HA-like aspect, but I can see how many people would prefer HA to stay in HA and Codex to be a different format.

Thanks for the replies, by the way.
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Old Oct 25, 2009, 03:01 PM // 15:01   #12
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I'd like killcount gone.
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Old Oct 25, 2009, 03:23 PM // 15:23   #13
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Heh I love that one
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Old Oct 25, 2009, 03:44 PM // 15:44   #14
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I don't like to see anything changed. Adding different game modes is just going to mean builds will be rock paper scissors. With only 4 characters and so few skills you can't make a "balanced" build, you always have to specialize somehow a bit. This means in a lot of decks there will be 1 build fantastic in the split HB maps, but terrible 4v4 and one build the other way around. It's just gay, i'm not a fan of combining those 2 game modes. You can already see in HA how stupid it is to be able to completely rock capture shrines but suck at altar maps. Even if HA is 8men and you can prepare for everything.

Not to mention I think the entire capture points thing is boring. I love sealed deck the way it is now, changes are very likely to just make it worse.
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Old Oct 25, 2009, 09:12 PM // 21:12   #15
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Quote:
Originally Posted by IMMORTAlMITCH View Post
They should just add the HB maps and see how it works out tbh.
u
have
>no<
idea
what you're on about.
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Old Oct 25, 2009, 10:24 PM // 22:24   #16
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Quote:
Originally Posted by urania View Post
u
have
>no<
idea
what you're on about.
I played a lot of TA when they added the HB maps and it was a lot more fun than before (at least post glad-points TA) and after they were taken out.

You could actually work around build disadvantages by changing your tactics and the combination of TA and HB maps forced you to run a build that could play in different styles or risk more losses.

I realise that the amount of wins per time unit was probably a lot lower which is apparently a very bad thing for 'pro' TA'ers.

Titles (besides fame) were the worst thing that ever happened to PvP in GW (besides elite skill buff updates) they could have worked if skill balance was better and more frequent but shitters farming titles with gimmicks drove a lot of people away from the game.
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Old Oct 26, 2009, 07:22 AM // 07:22   #17
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Quote:
Originally Posted by IMMORTAlMITCH View Post
I played a lot of TA when they added the HB maps and it was a lot more fun than before (at least post glad-points TA) and after they were taken out.

You could actually work around build disadvantages by changing your tactics and the combination of TA and HB maps forced you to run a build that could play in different styles or risk more losses.

I realise that the amount of wins per time unit was probably a lot lower which is apparently a very bad thing for 'pro' TA'ers.

Titles (besides fame) were the worst thing that ever happened to PvP in GW (besides elite skill buff updates) they could have worked if skill balance was better and more frequent but shitters farming titles with gimmicks drove a lot of people away from the game.
It will only promote build wars even more. Sooner or later you will face a team that has specced either for capping or for normal maps, and you will be in disadvantage vs those if you try to make an all rounder build. That's mainly because with 32 skill you can't really do both the things optimally.
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Old Oct 26, 2009, 07:37 AM // 07:37   #18
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Originally Posted by the_deSKtructor View Post
It will only promote build wars even more. Sooner or later you will face a team that has specced either for capping or for normal maps, and you will be in disadvantage vs those if you try to make an all rounder build. That's mainly because with 32 skill you can't really do both the things optimally.
So how are they going to make many 5 win streaks to get points if they just specialize for one map style and not the other?
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Old Oct 26, 2009, 07:41 AM // 07:41   #19
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Quote:
Originally Posted by erk View Post
So how are they going to make many 5 win streaks to get points if they just specialize for one map style and not the other?
Ask those who did it during the HB maps in TA. They did it back then, chances are that those will do it again. Probably they hope they will get 5 good maps.
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Old Oct 26, 2009, 10:59 AM // 10:59   #20
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Quote:
Originally Posted by the_deSKtructor View Post
Ask those who did it during the HB maps in TA. They did it back then, chances are that those will do it again. Probably they hope they will get 5 good maps.
Good luck trying that with a limited deck.
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